Friday, July 22, 2016

Lethe gets a Release Date!

Quite some time has passed since being Greenlit, so we thought it was about time to make our Store Page public with all the new media we have been collecting. And in case you might have missed it, we released our new trailer last week. So check it out if you haven't already:
Some of you might have noticed we have updated the descriptions on our pages, because some aspects were too vague and could easily lead to misunderstandings about the nature of the game.
We're currently focusing on a PC-only launch, while aiming for an OS X release some time later this year. Currently we split our time between the Closed Beta, the patching of bugs, finalizing content, doing promotion and whatever else shows up along the way. Thus we might not reply to your messages right away.

Now that all of the previous is out of the way, we are happy to announce that Lethe - Episode One will be released on Steam for PC on August 1st 2016!

For all matters regarding Press and Reviews, we'd kindly request that you contact us at

Thursday, July 14, 2016

Lethe has a new Trailer

In an effort to be more consistent with our updates and to keep you guys up-to-date, we're going to try to be a bit more pro-active with our communications!

And now we are ready to share with you something new and exciting!

As part of our ongoing development as a studio we're happy to announce that Lethe - Episode One will be published by none other than Faber Interactive, a company founded by KoukouStudios co-founder and developer Rick Faber. This decision solidifies our current position and commitment as an independent developer and means that nothing will actually change for the game and the team behind it.

Since the game has been in development for about four years now, things have been updated. This is why we have recently uploaded some new screenshots to our website (and our previous post).

And what could be a better way to show you our progress than to share with you our new Trailer!

Now, considering all that we've said, we're hoping that you're still with us on this long journey and that you're just as excited and anxious as we are, for the not too distant release of our debut title!

Monday, July 4, 2016

Lethe is in Beta

There was this particular morning last week... Like every other morning, after preparing an enormous cup of coffee we booted up our computers with tired eyes, barely open from previous night's work. We went to check our daily tasks list like we used to do every day for the past four years. It took us a while staring at the lists, but we finally realized that Lethe was practically ready for some serious Beta testing! We just couldn't believe it. Could it really be true after all that we've been through?

As I'm writing this, Lethe is being played on Steam by a few lucky people from outside the Studio. It has now been a week since we officially launched the Closed Beta and so far we're more than satisfied hearing people's first reactions! It seems like the time and effort we've invested in this project and the countless sacrifices are starting to pay back.

So, when will we announce a release date you might ask?

At this point we have to admit that during the first two years in development, we simply failed to reach every single deadline. Call it the lack of an experienced project manager, the limited resources we had available to us, or the fact that we funded the project from our own pockets. In the end, it doesn't even matter anymore. We had to learn from our mistakes and unfortunately that took time. Those early failures made us more insecure about reaching out to you guys and let you know about our progress. And although those days are now past us, we are still very careful with making commitments.

At the current stage Lethe is stable, runs smoothly and looks great. All the major bugs we had until a month ago are fixed. Seeing other people play our game and having fun with it fills us with feelings of pride and joy! But it's still very interesting to note the little things our testers come up with: minor collision issues, physics going mad, skyrocketing cardboard boxes... Although individually they are considered minor  issues and not as time consuming to fix, all added up they still take some time to solve. But we believe that by the end of this week we'll have a good overview of what's left to be done and how much time that's going to take us.

So, the next time you'll hear from us on this blog we'll most likely have a release date to announce! Fingers crossed!