What the Future Holds

Firstly, I would like to extend a warm welcome to all who have been following our journey so far. Now, as you have no doubt noticed we have been very silent the past year; it has been a rough one in many ways. And so our development time was limited; however, it never stopped us from continuing to spend our free time on our joined passion. The project we presented and the one you know as Lethe 2: Origins is designed with Episode One in mind, and takes part of its lore and presents a new experience with familiar elements. After some time we realized its scope was outside of our reach as a two-man team and couldn't be reduced without compromises we were not willing to make. We ended up stashing the project to come back to it in the future and came up with something fresh that still adheres to our design philosophy, gameplay preferences, and used existing code architecture. As we were developing, a game was released that closely resembled the core of our story, and we felt we

Lethe’s 1st Anniversary and Lethe 2

Today we at Faber Interactive and KoukouStudios are very happy to celebrate the first year since the release of Lethe: Episode One and a   50% anniversary sale will be running on Steam as part of the week-long deals. If you didn’t have a chance to play the game yet, it’s a great time to try it out now. There have been several updates since day one, including Steam Achievements support and several optimizations and improvements. And some exciting news: The announcement of Lethe 2: Origins . In game screenshot of Lethe 2: Origins Lethe 2: Origins Lethe 2: Origins is our new title currently in development. The game takes place in a remote village on the same island as Lethe: Episode One but 30 years earlier. If there’s one thing that we think we nailed in the first game , it is the atmosphere and that’s something we are passing over to Lethe 2 . There’s a great difference between the two games though. Unlike its predecessor, in Lethe 2: Origins, storytelling is the

Hotfix 1.2.13 for Lethe Ep1 now available

We've recently noticed some problems with playing offline and having spent some time figuring out the problem last week, we're now releasing this hotfix to solve the issue. Just a reminder for those who participated in the Public Beta and have been subscribed to its branch, to not forget to opt-out of the Beta branch. We've been keeping the Beta branch up-to-date with the latest patches, but we'll no longer be maintaining it and will eventually deactivate it. So please make sure that you're opted out to prevent any possibly complications. PS: We've also changed some settings in the back-end which will hopefully reduce some problems a part of the players have had with the updates.

LETHE: Frequently Asked Questions

We have collected the most commonly asked questions about Lethe: Episode One and compiled them into this FAQ. If you would like to know more, don’t hesitate to contact us at . What about <insert language here> localization? As mentioned before, we would very much like to support multi-language localization for Lethe: Episode one; However, as a small company we’re relying solely on our product’s sales and this kind of (big) overhaul is currently simply out of reach. Because we know there is a demand, we would like to extend an invitation to localization groups who have already made a localization for Episode One or worked on quality translations before, to contact us and provide us with their material, so that at a later point in time we might be able to make this a reality. What about motion sickness? Previously there have been requests for a way to limit the amount of camera sway, in case of motion sickness or nausea; Because of these request