Developer's thoughts on “Lethe”.
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Since “Lethe” went “green” on steam, we start our days by saying. “What about a blog post?”. But then we check our development task lists and never mention it again for the rest of the day. Being an independent game developer requires a lot of energy! There are so many things to consider – art, graphics, animations, gameplay, human psychology, bug-fixing, testing, concept, story, audio, registering a business, your girlfriend who's constantly asking about what are you going to do with your life... – and many more terrifying things (well, maybe not as terrifying as the last one). There's barely any free time left for anything. Getting on a blog and talking about your project sooner or later becomes part of that “anything”. Here's where I'd like to say that, even if we don't always reply your e-mails or your comments on social media, keep in mind that we always read them and in fact, we take them very seriously. A big portion of how we designed Lethe's gamepl